A little more than 2 years ago, I wrote a post on how you could create a Die rolling API in Scala. As I’m more and more interested in Kotlin, let’s do that in Kotlin.
At the root of the hierarchy lies the Rollable
interface:
interface Rollable<T> {
fun roll(): T
}
The base class is the Die
:
open class Die(val sides: Int): Rollable<Int> {
init {
val random = new SecureRandom()
}
override fun roll() = random.nextInt(sides)
}
Now let’s create some objects:
object d2: Die(2)
object d3: Die(3)
object d4: Die(4)
object d6: Die(6)
object d10: Die(10)
object d12: Die(12)
object d20: Die(20)
Finally, in order to make code using Die
instances testable, let’s change the class to inject the Random
instead:
open class Die(val sides: Int, private val random: Random = SecureRandom()): Rollable<Int> {
override fun roll() = random.nextInt(sides)
}
Note that the random
property is private
, so that only the class itself can use it - there won’t even be a getter.
The coolest thing about that I that I hacked the above code in 15 minutes in the plane. I love Kotlin :-)